![]() ![]() from starting off and having absolutely no clue what to do (I spent 10 minutes in the starting room thinking there was some clever physics puzzle I needed to solve rather than just. ![]() Other than that, I'm open to suggestions for features people would like to see!Īs a side note - I'm having a blast with this game. I'd also like to add some drawing tools to the map so you can mark off where you've explored (you can mark locations & add notes atm, but I feel like a big red marker would be useful too). Dark Red/Dark purple: Doors (Purple means locked). This Series contains exploration and puzzle spoilers.Game is in Beta version 5.0 and available on Steam Greenlight as well as from here. Green: Containers in general, may be empty, may be full, I dunno. Blue: Notable items lying around the room. Orange: One specific type of trap involving fire. The plan is to create them by hand - but that will take some time and I thought I'd share what I have in the meantime. Color codings: Red: Enemies that are almost guaranteed to be in that room/place. As soon as you have a sword and decent armour the fights became managable. 'I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Level 1 Level 2 Level 2.5 (Catacombs) Level 3 Level 4 (The Archives) Level 5 (Crossroads) Level 5.5 (Crossroads Sewers) Level 6 Level 7 (The Market) Level 7. With that you can easily plan a way with the least bit of encounters and the highest chance to get loot. There are different maps that show the location of keys and more importantly treasure chests. Part 1 we need gear so lets go and get it, way to level 4 :) Part 2 we get what we need lets go back to lvl 1. There are different maps that show the location of keys and more importantly treasure chests. Use google to get a map of the first level. Use google to get a map of the first level. It really captures the serious risk inherent in fighting and forces you to think. So there's obviously a couple of things missing - namely, I don't have maps for the areas that don't have in-game maps. Exanima is exactly like that, which is a good thing. ![]() for the past couple of weeks I've been roaming around getting my ass kicked and creating one big interactive map of all 10 levels, and here's what I've got so far: Exanima Interactive World Map (spoilers) Build 0.7.1.3 (insider): Added context driven loot and replaced machete with lore sensitive long knife Build 0.7.0 (public): Dungeon layout changed to add cave area. It is entirely possible that the fort was built there to keep watch over the threats emerging from the Underearth to the west (the main entrance is facing west) and humans did prevail in combat only to be slain by supernatural means and subsequently reanimated.Let us know what you think.First off, I'm only 50% sorry for the Exanimap name - but I couldn't resist! :D An elaborate labyrinth filled with a variety of traps and puzzles constructed as to prevent people from accessing the militia's armory. To be fair, this theory has its weak points - such as the highly organised character of the fort and 'munitions' style armouries. The inhabitants of the outpost made their last stand - hence the barricade. the local governor / government reacted by sending the standing army. Another fact supporting this theory is the abundance of wood in the outpost - and not only planks but mainly logs and whatnot.įollowing this theory, after several sudden disappearances of caravans / boats / villagers etc. The watchers are just that - places where scouts would lie in wait and give the signal when 'prey' approached. It is placed strategically near the main east-west road, crossroads visible in the northeastern part of the map, as well as the river, which would probably have been used for transport of goods (hence the places called Moorings). levels 1 through to 3) is the actual Forest Fort positioned in the centre of the map. I further speculate that the outpost (ie. Evil Genius, Evil Islands: Curse of the Lost Soul, Evil West, Evoland, Exanima, F.E.A.R. Their only task was to capture slaves with a single purpose of using their life force in creation of Gölems and other wonders of technology, such as ever-glowing lamps and healing salves. Getting started with Vortex Downloading your first collection. My personal theory is that the outpost had close ties with the Underearth (let's assume it is levels 4 and beyond) and was staffed by human mercenaries and slaves. ![]() He only speculates that these people were defeated by antecedents of his civilisation - a logical conclusion since there are no records and no living memory of the people once living in the outpost and Thaven's people are alive and well. The necromancer ( Thaven) doesn't have a clue about wars or indeed what the outpost was used for. ![]()
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